It is time to upgrade your browser! This site looks and acts much better in a newer browser. Go TO THIS PAGE to find LINKS to all the major NEW BROWSERS. The links are at the bottom of the page under "What can I do?"

Or, you may keep reading this ugly page.

the MTAA-RR

[splash image]

MTAA-RR » news » twhid » interview with paul johnson:

Jun 04, 2006

Interview with Paul Johnson

posted at 12:44 GMT by T.Whid in /news/twhid

Paul Johnson interviewed by Jonah Brucker-Cohen. One of my favorite artists interviewed by one of my other favorite artists.
In the generic “plastic brick” design world of game console hardware, the passive player is usually subjected to standardized devices that they may choose to augment with their own “case mods”. Although extremely creative, most of these modifications are embellishments that have no connection to the games themselves. Exploring this contextual rift between mass-produced consoles and their software counterparts is Brooklyn, NY based artist, Paul Johnson. Johnson creates work that challenges traditional console forms by integrating the goals and virtual landscapes of games into the physical realization of the hardware. His projects examine the inherent conflicts between constructed systems and their emotional proclivity. Gizmodo spoke to Johnson about the future of gaming, interactivity, and why the physical design of consoles should be closer tied to the games that they support.

Check it out… permanent link to this post

MTAA-RR » news » twhid » interview with paul johnson


1997 - 2006 M.River & T.Whid Art Associates. Some Rights Reserved. MTEWW.com is licensed under a Creative Commons License with the exception of Website Unseen titles which are covered by agreements with individual collectors and otherwise where noted.